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Kyo1

[Q]


  • Damage: 1612  (AGI * 8 * 3)
  • Stun time: 0.8s
  • LV: 1
  • Range: 250
  • Cooldown: 13s
  • Additional info: Using T during the use of Q allows to use other skills without disrupting Q. (Example : Q - T - R)


Kyo2

[W]


  • Damage: 1880  (AGI * 14 * 2)
  • Stun time: 1.5s
  • LV: 2
  • Range: 500
  • Cooldown: 21s
  • Additional info: Second strike will hit only if enemy in 300 range.


Kyo3

[E]


  • Damage: 1612  (AGI * 12)
  • Stun time: 1s
  • LV: 2
  • Range: 1000
  • Move range: 1000
  • Cooldown: 24s
  • Additional info: Counterable.


Kyo4

[R]


  • Damage: 3290 max | 1880 min  (AGI * 20 + AGI * 4 for every 0.2s charge)
  • Stun time: 1.5s
  • LV: 3
  • AOE: 260
  • Cooldown: 48s
  • Additional info: Projectile. 2s max charge time, 0.6 min. Damage depends from charge time and range to enemy. When Kyo activates this skill for second time (during charge time), it will be used even if he is stunned afterwards. 


Kyo6

[D]


  • Damage: 1075  (AGI * 16)
  • Stun time: 2s
  • LV: 2
  • Range: 600
  • AOE: 300
  • Cooldown: 14s
  • Additional info: Counterable.


Kyo5

[T]


  • Additional info: Allows to use additional skill after [Q], [W], [D].
  • Cooldown: 1s

                                    

  • [Q - T] in 0.7s
  • Damage: 537  (AGI * 8)
  • Stun time: 1.5s
  • LV: 1
  • Range: 250

                                    

  • [W - T] in 0.5s
  • Damage: 672  (AGI * 10)
  • Stun time: 2s
  • Range: 300
  • Additional info: Will only hit flying enemy in 300 range and lower than Kyo.

                                    

  • [D - T] in 0.5s
  • Damage: 840  (AGI * 15)
  • Stun time: 1s
  • LV: 2
  • Range: 600
  • Additional info: Counterable. Range slightly increases with movement speed buffs.


Kyo7

[F]


  • Damage: 3091  (AGI * 46)
  • Stun time: 2, 1s
  • LV: 3 (initial), 2 (strikes)
  • Range: 380, 500
  • Cooldown: 55s
  • Additional info: Counterable (strikes). Range of strikes increases with movement speed buffs.


KyoA

Art


  • ①: Allows the use of [G].
  • ②: Up LV of all skills by 1. (Except [E] and [T])
  • ③: Up initial R damage multipler from AGI * 20 to AGI * 30 and reduce max charge time from 2s to 1s. (But overall max damage get reduced to 3057)


KyoG

[G]


  • Damage: 4030  (AGI * 60)
  • Stun time: 2
  • Range: 150
  • Cooldown: 160s
  • Additional info: When health <3000 using T will result in LV3 aoe burst. Using [G] in 5s after that will have another animation and knockback effect (Doesn't do additional damage).


Basic combo:[]

  1. E - W - Q + T - T - D - R - F
  2. D - T - E - Q + T - R - W - F - D - T
red|Example video!}
ACG_Arena_Kyo_basic_combo_1

ACG Arena Kyo basic combo 1

ACG_Arena_Kyo_basic_combo_2

ACG Arena Kyo basic combo 2


Animation skip:[]

  • [Q] - [T] - [E] + [T]
  • [D] - [R] + [T] has animation skip:
  1. (OLD) D - R + T - E - Q - T - W - F
  2. D - R + T - E - Q - T - W - F - T
  3. Q - T - E + T - R - D - F + T
  4. D - E + T - R - W - F + T
Example
ACG_Arena_Kyo_animation_skip

ACG Arena Kyo animation skip

Kyo_skip_2-0

Kyo skip 2-0

Kyo_skip_3

Kyo skip 3

Kyo_skip_4

Kyo skip 4

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